Name: “Countenance”
Purpose: Practice Project- 1980’s
Software: 3DS Max 2025/2026
Burt Blizzard Character Concept Art
Name: “Burt Blizzard”
Purpose: School Project-“Go-Mobiles”
Software: Adobe Photoshop

“Burt Blizzard” along with his racer, was created for a school project game called “Go-Mobiles” a kids’ racing game. They were created and textured in 3DS Max, and rigged in Maya. Concept art was created in Adobe Photoshop.

Burt Blizzard Model Sheet
Name: “Burt Blizzard”
Purpose: School Project-“Go-Mobiles”
Software: Adobe Photoshop
Name: “Burt Blizzard”
Purpose: School Project-“Go-Mobiles”
Software: Maya, 3DS Max 2025/2026



Name: “Burt Blizzard”
Purpose: School Project-“Go-Mobiles”
Software: Maya, 3DS Max 2025/2026

Name: “Old Sins World Map”
Purpose: School Project-“Old Sins”
Software: Adobe Photoshop, 3DS Max 2025/2026, Maya 2025/2026, Mudbox 2025/2026, Unreal Engine 5.4

“Old Sins” is a video game concept for a survival horror game, played from the first-person perspective. The story is that an 19th Century town in the Northeast Kingdom of the United States is enveloped in a sinister plot by a minister and the mayor to summon an ancient god, found deep in the Green Mountains. As the protagonist, you are tasked with finding the means of stopping the summoning of this evil force and escaping the valley. This map serves as the main world.
Name: “Old Sins-The Old God’s Eye”
Purpose: School Project-“Old Sins”
Software: Adobe Photoshop, 3DS Max 2025/2026, Maya 2025/2026, Mudbox 2025/2026, Unreal Engine 5.4.

“Old Sins” is a video game concept for a survival horror game, played from the first-person perspective. The story is that an 19th Century town in the Northeast Kingdom of the United States is enveloped in a sinister plot by a minister and the mayor to summon an ancient god, found deep in the Green Mountains. As the protagonist, you are tasked with finding the means of stopping the summoning of this evil force and escaping the valley. This map serves as the main world. This screen capture is of the main antagonist-the “Old God” himself! This scene was modified to increase the overall lighting and texture quality using 3DS Max and Unreal Engine 5.4.
Elizabeta Concept Art
Name: “Elizabeta”
Purpose: School Project-“Stretched Canvas”
Software: Adobe Photoshop

“Elizabeta” is a character created for the school project game “Stretched Canvas.” She is a mid-game boss character for the game, which is a survival horror concept set inside a painting.
They were created and textured in 3DS Max, and rigged in Maya. Concept art was created in Adobe Photoshop.
Elizabeta Model Sheet
Name: “Elizabeta”
Purpose: School Project-“Stretched Canvas”
Software: Adobe Photoshop

“Elizabeta” is a character created for the school project game “Stretched Canvas.” She is a mid-game boss character for the game, which is a survival horror concept set inside a painting.
They were created and textured in 3DS Max, and rigged in Maya. Concept art was created in Adobe Photoshop.
Name: “Elizabeta”
Purpose: School Project-“Stretched Canvas”
Software: Maya, 3DS Max 2025/2026
Name: “The World Machine-Main Landing Animation”
Purpose: School Project-“The World Machine”
Software: Adobe Animate, Adobe Photoshop

“The World Machine” is an HTML5 minigame designed to run in a web browser, such as Chrome. It is designed using Adobe Animate. It is meant to be a satire of bureaucracy; the “World Machine” is a world-changing marvel of design, that due to intolerance, greed and ignorance has been left in disrepair. Boris and Yulia are tasked by the “Supreme Leader” and his lackey to fix the machine, with chaos ensuing. It is a game with four functional buttons and three options for players to choose- Oppression, “Revelution,”(intentionally misspelled) and Greed. Each option you are greeted with an animation.
Name: “The World Machine-Revelution”
Purpose: School Project-“The World Machine”
Software: Adobe Animate, Adobe Photoshop

“The World Machine” is an HTML5 minigame designed to run in a web browser, such as Chrome. It is designed using Adobe Animate. The first button is labelled “Revelution.” This is intentionally misspelled, to reference the messiness and chaos of revolutions. The player clicks the lit button, and the machine turns on “Revelution” across the world. The “Supreme Leader” suddenly loses his head. Boris and Yulia are shocked, and the “Supreme Leader” is gone. His lackey panics and orders the “Revelution” turned off. The game resets to the “Main Landing.”
Name: “The World Machine-Oppression Turned Off”
Purpose: School Project-“The World Machine”
Software: Adobe Animate, Adobe Photoshop

“The World Machine” is an HTML5 minigame designed to run in a web browser, such as Chrome. It is designed using Adobe Animate. For the button labelled “Oppression,” the player clicks the lit button, and the machine turns off “Oppression” across the world. The world gains peace. Boris and Yulia celebrate, and the “Supreme Leader” is gone. His lackey panics and orders the “Oppression” restored. The game resets to the “Main Landing.”
Name: “The World Machine-Greed”
Purpose: School Project-“The World Machine”
Software: Adobe Animate, Adobe Photoshop

“The World Machine” is an HTML5 minigame designed to run in a web browser, such as Chrome. It is designed using Adobe Animate. For the button labelled “Greed,” the player clicks the lit button, and the machine turns on “Greed” across the world. The world gains peace-but at a cost. Our new “leader,” bare-chested and armed, steps in and takes control! Boris and Yulia celebrate, while the “Supreme Leader” and his lackey panic. The new “leader” lets his guns do the talking. The game resets to the “Main Landing.”